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Overview

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We present a systematic evaluation of the robustness of open-source state-of-the-art SLAM algorithms with respect to challenging conditions such as fast motion, non-uniform illumination, and dynamic scenes. The experiments are performed with perturbations present both independently of each other and combined in the context of long-term deployment in unconstrained environments.

While the accuracy, efficiency and complexity of SLAM systems has increased steadily in the past decades, robustness and long-term operation remain major challenges. This work evaluates 6 open-source SLAM algorithms on 6 datasets, across 3 computational platforms: Desktop, Laptop, and Jetson Xavier AGX.


Setup details

Experimental policy

An experiment consists of a single run of an algorithm on one sequence. We run each experiment 10 times on each of the platforms and report the aggregated results.

To control for any differences not inherent to the algorithms, we ensure that on each platform any common dependencies undertaking significant computational tasks, such as OpenCV or g2o, are fixed to the same version across all the SLAM systems evaluated. We use gcc 7 for compilation across all algorithms and platforms, and CUDA 10.2 for GPU-based implementations. The DVFS of the processing cores and GPU are disabled. For the Jetson platform, this is done using the jetson stats tool. All the build processes have been modified to use the highest levels of compiler optimisation, including platform-specific compilation flags. The hyperparameters of SLAM systems are configured following the recommendations of the original papers.

Hardware platforms

  • Desktop: 32 GB RAM, 14-core Intel Core i9-9940X @ 3.30GHz, Nvidia TITAN RTX GPU with 24GB VRAM and 4608 CUDA cores @ 1770 MHz.
  • Laptop: Lenovo ThinkPad P53, 16GB RAM, 6-core Intel Core i7-9850H @ 2.60GHz, Nvidia Quadro RTX 3000 with 6GB of VRAM and 1920 CUDA cores @ 1380 MHz.
  • Jetson: 16 GB RAM, 8-core ARMv8.2 64-bit CPU @ 2.25GHz, Nvidia Volta GPU with 512 CUDA cores @ 1377 MHz, power capped at 30W. Data is loaded from a Samsung 970 EVO Plus SSD installed via a high-speed M.2 Key-M connector.

Algorithms

  • ORB-SLAM2 is a popular real-time SLAM system based on sparse ORB features. It incorporates RGB-D, monocular and stereoscopic input modalities.
  • ORB-SLAM3 is a SLAM system developed on top of ORB-SLAM2 which introduces a multiple map system and visual-inertial odometry to improve robustness.
  • OpenVINS is a stereo visual-inertial SLAM system which uses an Extended Kalman Filter to fuse visual odometry with inertial measurements.
  • ElasticFusion provides a globally-consistent dense RGB-D reconstruction approach that does not require a pose graph and represents the map using fused surfels.
  • ReFusion is a dense RGB-D 3D reconstruction method which exploits residuals obtained after the registration of input data with the reconstructed model to identify and filter out dynamic elements in the scene.
  • FullFusion is a framework for semantic reconstruction of dynamic scenes. FullFusion leverages semantic information to separate RGB-D inputs into a static and a dynamic frame. A modified implementation of KinectFusion is used to compute the pose and reconstruct a semantically labelled model of the static scene elements. Note that the dynamic masks are pre-computed rather than computed online. This was done to ensure that the masking is consistent across all platforms.

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